'Gem Monsters' Game Dev 1

Mood: Stressed
Listening To: Sixteenleo Vids
February 24 2025

Ideas of Game Development presented with no real context just so I have ideas written down.
UTILITY – Average all-rounders. Some individuals may have higher/preferred stats, but generally average. More likely to use items and these items be used on you versus them, especially healing items. Theme: Canines/Domesticated Animals
MOBILITY – Defense/Speed/Life stats are highest. Known for their endurance, can do the most exploring in caves of the three types. Less powerful in battle. High inventory slots. Theme: Transportation + Animals + Transmission
ARTILLERY – Powerful, likely to be glass cannons. More likely to have damaging moves over status or field moves. All power, often to the detriment of another stat. Theme: Prehistoric + Deadly + Weapons

Eyes always sunken in as though behind armor; black scelra no eyeshine in iris. Think: Groudon, Kyorgre, Renamon.

UUUU = HACHIKO
UAAU = SIRIUS
UAMU = ABUTIU
UMMU = LAIKA


UUU =
UAA =
UAM =
UMM =


MMMM = SLEIPHNIR
MAAM = CHERAMI
MAUM = HANNIBAL
MUUM = BALTOGO


AAAA = CHIXULUB
AUUA = LYCAN
AMMA = HIPPOKELPIE
AMUA = MUSHUSSU